Alice and Agnarr face off against a giant spider. This is a standalone picture, Arachnophobia II, not part of the storyline in Alice: Demon's Gate. |
Sunday, 19 August 2018
Alice is back!
Sunday, 13 May 2018
Haldor Half-Ear
Tuesday, 17 April 2018
Battles, bloopers & some changes
We are slowly, very slowly, moving forwards. The picture above is a small part of a larger battlefield picture.
Our main problem is the same as most projects like this has, a lack of funding. It does not stop us, but it does slow us down.
Bloopers, on the other hand, aren't a problem. When they happen, we have a laugh, fix the problem, and move on.
A funny blooper can actually provide extra energy.
We are doing a couple of visual changes. For example, the adventure was originally set during winter. We are changing that for two reasons:
- Winter campaigns were very unusual 1,000 years ago. The logistics were simply to difficult to handle.
- We may shoot some backgrounds on location, and it is getting warmer. The snow is gone. We can add snow to scenes, but it is time consuming, and the results vary. It is better for us the less work we need to do. Better for you too, if you are interested in reading Alice: Demon's Gate.
That is it for now. Back to work!
Thursday, 22 March 2018
Blood and Gore - in 3D
Blood and Gore-day!
I've been busy working on blood and battle wounds. The results look pretty good, I think...in a horrifyingly painful way.
When I do stuff like this, I work while wincing.
I was pretty happy when I saw the test render though.
I've done blood and gore before. Notably in our previous graphic novel, where we had one pretty horrific scene. (If you have read A Rift in Time, you know exactly what I mean. If not, I'll spare you the details.)
Previously, I've only done it in 2D. This is the first time I am doing 3D blood and wounds.
Doing things for the first time is part of the reason we are doing this. We want to push ourselves in new directions.
I've done blood and gore before. Notably in our previous graphic novel, where we had one pretty horrific scene. (If you have read A Rift in Time, you know exactly what I mean. If not, I'll spare you the details.)
Previously, I've only done it in 2D. This is the first time I am doing 3D blood and wounds.
Doing things for the first time is part of the reason we are doing this. We want to push ourselves in new directions.
Wednesday, 14 March 2018
Style Experiments: Laborec vs. Soldier with Spear
Lennart Guldbrandsson as Laborec |
We are trying out some new tools to create the graphical style we want. The picture above was created using Daz Studio, AutoPainter, and Affinity Photo.
We are also optimizing the workflow a bit. Rendering this image was about 8 times faster than before. This is really important when making a graphic novel.
One problem with 3D is that it is difficult to make faces that look right. They tend to have stiff expressions, and be a little bit off. So, we are using live actors for face shots.
Laborec is played by the author Lennart Guldbrandsson.
For comparison, check out below what the picture looks like if we use 3D only.
Laborec, 3D only version |
Friday, 2 February 2018
Blooper of the day!
We were trying to record brief presentations of the Alice: Demon's Gate team members. This was my fifth try.
Wednesday, 31 January 2018
First Alice Demon's Gate VLog: Making backgrounds for outdoor picture panels
We are testing an easy and fast way of chronicling what we are doing, and giving everyone who is interested a peek into daily work on the project: VLogs.
Instead of setting up a studio and creating high quality, carefully edited video, we do this the quick and dirty way: Shoot on a smartphone, iPad, or whatever is handy, edit minimally, or not at all, and upload.
We do it quick and dirty because we want to spend as much time as possible on moving the project forwards.
Why do it at all? Partly because we want to let you see the creative process, the good, the bad, and the weird. Partly because we want to chronicle what we are doing for ourselves. We want to maintain records that we ourselves can learn from. Partly, because...well, we´ll keep that a secret for now.
Saturday, 27 January 2018
Alice: Desert Dragon
Alice and Ragnarr fights a Desert Dragon. Actors: Petra Brewitz and Peter Markusson. Photo & Edit: Henrik Mårtensson |
An image like this looks quite different from the original.
The Secret Alice: Demon's Gate Group on Facebook is now public and open for new members
Yep, we opened the secret group! You didn't know about it because it was...secret.
We started the group early on to document what we were doing in the project. Our intent was to open the group so everyone that is interested could join the conversation once we were under way.
Now the time has come, so the group is open.
Join the conversation! We'd love to hear from you.
Alice: Demon's Gate - Test rendering enemy soldiers.
We are back to working on Alice: Demon's Gate!
While we haven't blogged for awhile, things have been happening behind the scenes. We now have partial financing, we have spent quite a bit of time practicing with Daz 3D, and we have worked on the manuscript.
It is now pretty clear that while the Alice project is ambitious, we can do it, if we use a mix of 3D graphics and photography to tell the story.
The picture above is from an initial test of a soldier we will use in a scene. It is not a main character, so we are deliberately spending a little less effort on him than we otherwise would.
Now, that we know he works, the next step is creating more of him. Many, many more...
The background scene is a photo from Borgholm Castle, on Öland. It is one of the locations we have scouted. Will we use it in the adventure, or not? Well, that we won't tell you just yet.
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